Phone rings the other day....
"We have just had a baby on the Sims, what should we call it?"
"Franco" I suggest with enthusiasm
"Are you playing Football Manager??!"
Rumbled again.
Been playing some FM10 to pass the time these days. Although it's running an older version of the ME than FML it just seems to work so much better, presumably because the AI teams are fielding teams which represent a professional team rather than the weird stuff you get on FML.
Like, youth players are terrible, older players seem to play just fine and the 433 seems far less effective. My 35 wins in a row record was foiled by a 2 legged cup tie where I was 4-0 up, so a few things are the same ;) It's easy to see why SI might be scratching their heads sometimes when it all works so well on their flagship game.
The biggest difference is the effect or knocks, or rather the lack of an effect they have. If a player receives a knock you are often hard pushed to even work out which player it is because they lose so little condition. On FML a knock is usually the end of a game for a player but on FM10 they lose about 5-10% condition more often than not!
Secondly there's far far less injuries in matches. I get about 1 injury every 10 games that results in a player having to leave the field. It just feels more like what you would expect to see in a real football game rather than "ffs not again" as your 4th player goes off injured on FML.
Another thing came to mind too which is the perception of whether you should win a game or not. I was losing to Birmingham and I could feel myself becoming annoyed thinking "who the fuck are Birmingham and how dare they score against me!!" I found myself clicking on them trying to find out what their average squad ability was like you would find in FML. Except there is nowhere to see this, then I thought, well it is 2015, I actually have no idea how good they are other than their league position. Rage pacified because I was no longer sure if I should be expecting to win the game or not.
It does make me wonder if perhaps the ability of opposition teams should actually be hidden on FML so you can work it out for yourself by actually looking at the players. Ignorance is bliss and all that.
Oh and on FM10 you still get the "red arrows of doom" on young players just like you do on FML. It's not a problem on FM10 either, it's completely normal!
I see team talks are now coming to FML which I wouldn't really welcome. I remember when team talks were being discussed before they came into normal FM a few years back. My comment at the time was, unless there was literally hundreds of different things you could say, they would be pointless and annoying. Five years on there's still about 5 options and it is pointless and annoying. Fortunately on FM you can get your assistant to do the talk for you.
On FML you will have to do it because if your opposition is using them wisely then you are going to disadvantage yourself and potentially lose games because of it. The optimal talks don't even make sense half the time anyway so any experienced FM'ers are instantly going to have an advantage of knowing what to say and when.
I'm not really missing FML much at all and I think it would be difficult for me to return when i'm not available to play as much as I was a year ago. If they removed FAs completely and made everything ad hoc reputation based league structures then that would still appeal to me. So you could just join up to an official weekend league when you are around or a week long league then have a week off. That would be pretty cool and mean you'd have something to do when online and wouldn't miss stuff when you were offline. But that aint going to happen is it !
FML is dead. The scumbag that is Miles "the dog" Jacobfaggot killed it.
ReplyDeleteIt will always be a fight between those that need transparency and those that want it to be more about skill. Too transparent and it becomes a case of playing the system and not enough and you end up with people misinterpreting the data infront of them.
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