Sunday, 4 April 2010

Recipe for success

I'm fairly certain everyone thinks i'm a bit mad and most of the stuff I go on about is wrong, so bearing that in mind i've decided to share with you how to become a great team with a few easy steps. Of course, as with most things no one will listen to me so it makes no difference.

Ingredients

11 Players
1x Corner hacker
1x good corner taker
3x Fast strikers
2x Fast fullbacks
-Simple tactical knowledge

The Formation

Set up a simple 4-3-3. You can use the tactics creator to do this. You want to set it to be more fluid, you can choose control strategy if you think your players are superior but you may wish to stick with standard strategy instead. Passing should be set to more direct and roaming set to stick to position.

The Players

For all players you should avoid anyone with stamina below 14, you can compromise on DCs.

Technical and mental attributes are not especially important, it's all about the physicals, you want players with very strong physical attributes.

Fullbacks should have the following attributes. Pace & Acceleration must be at least 16 (the higher the better) and tackling around 14. Nothing else really matters but other defensive attributes are useful, but mainly look for the physicals.

Central Defence - Heading/Jumping - at least 17/17, this is important for corners. Pace & Acceleration should be at least 12. (higher is preferable but hard to find on a budget) Tackling and marking are the next attributes to look for but are of less importance. Filter on heading/jumping at 17 and tackling 14 then pick the best.

Forward, central - This is your money man. This needs to be your best player, he must have pace & acceleration at least 16+ (preferably higher) with strong dribbling ability. Finishing, composure etc are not important although they are obviously desirable. The faster and strong the better, this is the key.

Forwards, right and left - Pay attention to the footedness of the players, you want to ensure you have a left and right footer. Again, pace & acceleration is required here, you want 17/17 ideally with good dribbling attribute. Nothing else really matters but again, finishing and the likes are desirable.

Midfield - Doesn't really seem to make much difference what you do here. Just go for the physicals, as strong as possible. You obviously want to be looking for good passers and those with beneficial midfield attributes, dribbling is beneficial too. You want a DM in the middle then and at least one decent AMC on one of the sides. I've always been a bit crap at finding midfield players tbh, what i'm trying to say is go for someone who's reasonable in midfield but has very strong physicals.

Make sure one of the above players has at least 17 in corner taking.

The Tactics

You now need to go to all of your individual player instructions and set long shots to rarely. If you have a midfielder with especially good long shots you may want to allow ONE player to be set to sometimes.

Set corner aim to far post, set free kick aim to best header. You want to be taking inswinging corners so a corner taker for the left foot and one for the right would be useful.

You want your best header on attack far post and your second best header on challenge GK (both of these must be DCs, it doesn't work with strikers) and a third player on near post flick, a striker will do for this. Ensure you have plenty of players back so you don't get caught on the break - at least 3.

Duck N Dive

Also known as DnD ;) Ok something you need to understand now. The quality of your team and tactics actually has very little bearing on the result at all. This is absolutely crucial, you must manage your form. It's all about the form.

Therefore you need to ensure you have good form and mitigate any potential dips. You have a massive advantage in home games so you need to start your league campaign by playing a weak team at home to get a strong result. Pick your games carefully, you ideally want to play as many home games, against weak teams, as possible to start you off. It doesn't matter if you leave yourself with a load of away games as you will be on top form by then.

Hopefully you have now won all of your early home games, have followed my above team advice and are now in top form. You are almost unbeatable so challenge the good teams now ! If you go more than 2 games without winning - be that a draw or a loss - DANGER DANGER DANGER DANGER. STOP STOP STOP. DUCK AND DIVE. Get yourself on DND. Stop what you are doing, you are about to enter bad form. You need to find someone bad to play or someone suffering injuries, someone else bad form. Duck in and out of DND and snipe your targets, you MUST get yourself back to winning ways or you are screwed.

I've experienced going 40 odd games being completely unbeatable to literally not winning a single game in 40 games, believe me - bad form is a catastrophe of epic proportions.

Avoid leaving games to your AI if at all possible, it's far easier to beat other peoples AI. If your on bad form, make sure you check who's online in your league before removing yourself from DND. Only do so if there's some easy teams about.

Matches

If you are not in control of the match within the first 15-20 minutes or the opposition is looking dangerous you need to change things immediately.

Hassle opponents and pump ball into the box combined are good shouts. If you have done as I have said you should have vastly superior physical dominance and stamina over the opponents and should be able to take advantage.

If that's not working try run at defence. You should have tons of pace in your side and good dribbling so you can run straight through them.

Avoid going massively attacking if you are losing. If you are going to lose, your going to lose, take a 1-0 defeat over a 3-0, it will mitigate form and morale reduction.

If you are losing but have been dominating the play then control/attacking strategy is a worthwhile change. Pay attention to the condition of the opposistion players and try and push home your physical dominance if possible.

If you are playing a title rival and it's going sour then it's time to get dirty. Get stuck in, your aim now is to injure as many players as possible to create problems for them in other games. Hassle opponents and hard tackling are a must.

If someone has an especially annoyingly good player you may want to hard tackle him from the start to try and injure him, if one of your DCs gets booked then you need to remove this immediately.


Key points

Physical players - do not compromise.

Stamina - avoid <14

Manage your form - duck n dive!

Cooking time

About a season

If your feeling adventurous then try the above without playing 433 but another narrow formation instead.

Of course, i'm totally deluded and wrong about everything so this simple formula wont win you any games, so don't bother trying it ;)

Taste

Hit submit team, sit back and enjoy your 3 strikers bamboozle the opposition defence, i'd suggest eating some nuts at the same time.



*** for reference - i'm currently only employing about half of the above, due to an awful pool, mainly the plan for next season!

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